Build size
See what ships in a build and where the space goes. Compare it with a saved baseline to find what grew or shrank.
Each finding points to the available build data, so you can check an asset before changing or removing it.
Build size, memory & performance
audits for Unity.
Inspect builds and gameplay captures. Review the measurements behind each finding, compare runs and decide what to investigate next.
Works in the Unity Editor. Connect an AI client through MCP when you need it.
Three audits, each with measurements and findings you can follow up.
See what ships in a build and where the space goes. Compare it with a saved baseline to find what grew or shrank.
Each finding points to the available build data, so you can check an asset before changing or removing it.
Inspect memory measurements from a captured run. Open a finding for its evidence, impact and suggested next check.
The capture describes that run. Review other scenes and target devices separately.
Record a gameplay window and inspect slow frames and allocation spikes. See the measured facts and the next profiling steps in one report.
A spike is a starting point. Pinning it to a specific method may need a more detailed capture.
Use the Editor window directly or ask a connected AI client to run the workflow.
Select build size, memory or performance for the question you want to answer.
Confirm the build when requested, or record the gameplay you want to inspect.
Read the measured facts, possible causes and follow-up checks. After a change, repeat the test under the same conditions.
Purchase and download through the Unity Asset Store. Use the Editor window on its own, or add an MCP connection to your AI client.
MCP setup is optional. An AI subscription is not included.