Moonlight
Ember
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Release
Vitals

Build size, memory & performance
audits for Unity.

Inspect builds and gameplay captures. Review the measurements behind each finding, compare runs and decide what to investigate next.

Works in the Unity Editor. Connect an AI client through MCP when you need it.

Performance audit · Release Vitals in Unity

Performance audit · Release Vitals in Unity

Release Vitals performance audit displayed on a laptop, with captured runs and an Evidence Guide

What you can inspect

Three audits, each with measurements and findings you can follow up.

  • Build size

    See what ships in a build and where the space goes. Compare it with a saved baseline to find what grew or shrank.

    Each finding points to the available build data, so you can check an asset before changing or removing it.

  • Memory

    Inspect memory measurements from a captured run. Open a finding for its evidence, impact and suggested next check.

    The capture describes that run. Review other scenes and target devices separately.

  • Performance

    Record a gameplay window and inspect slow frames and allocation spikes. See the measured facts and the next profiling steps in one report.

    A spike is a starting point. Pinning it to a specific method may need a more detailed capture.

From a capture
to a finding.

Use the Editor window directly or ask a connected AI client to run the workflow.

  1. Choose an audit

    Select build size, memory or performance for the question you want to answer.

  2. Build or capture

    Confirm the build when requested, or record the gameplay you want to inspect.

  3. Review the evidence

    Read the measured facts, possible causes and follow-up checks. After a change, repeat the test under the same conditions.

Get Release Vitals

Purchase and download through the Unity Asset Store. Use the Editor window on its own, or add an MCP connection to your AI client.

MCP setup is optional. An AI subscription is not included.