MOONLIGHT EMBERUNITY · BUILD · RELEASE · PERFORMANCEINDEPENDENT STUDIO
MonitorAuditFix

Ship Unity builds without surprises.

FIG. 1 · WHAT YOU SHIPA mobile device — the build target
The mobile build, measured before it ships

Two products and hands-on optimization that keep build size, memory, and performance under control — from per-commit regression tracking, to evidence-first audits, to deep fixes. Built for Unity mobile teams shipping under release pressure.

MOONLIGHT EMBER
Independent Unity studio
FOCUS
Build · Release · Perf

Your build is 120 MB. Do you know why? Most teams don’t — they guess. I build the tools that measure what’s actually shipping, and I do the optimization work to bring it back down.

— The Moonlight Ember approach
§ 01 — How it works

Monitor.
Audit. Fix.

One discipline, three layers — two of them productized, one hands-on.

01 · Monitor

Build Metrics

Track build size, build time, and regression history across every target you ship — so drift shows up on the commit that caused it, not in release week.

Product · CI + cloud dashboard
02 · Audit

Release Vitals

Evidence-first audits of what’s actually in a build — size, memory, performance, build failures. Every finding labeled by how proven it is. Driven by your AI client, or by you.

Product · Unity Editor + MCP
03 · Fix

Optimization

Hands-on engineering when you need the number to actually move — build size cut, startup sped up, memory and crashes brought under the line.

Service · fixed-scope sprints
§ 02 — Products

Two shipped tools

Real products in the niche — not a list of future promises.

In production

Build Metrics

Catch regressions before release week.

One place to watch build size, build time, and regression history across the targets your team actually ships.

  • HISTORY — ANDROID / IOS / WEBGL / DESKTOP
  • REGRESSION ALERTS BEFORE THE STORE
  • CLOUD DASHBOARD WHEN THE TEAM NEEDS EVIDENCE
Build Metrics — file and asset breakdownFIG. 2 — Build Metrics dashboard
Asset Store · launching

Release Vitals

Ask. Measure. Ship.

A local MCP server for Unity — evidence-first build, memory & performance audits your AI client runs (Claude, Codex, Gemini), or run yourself in the Editor. Read-only by default; nothing changes without your say-so.

  • FIVE WORKFLOWS — SIZE · MEMORY · PERF · DIAGNOSTICS · BUILD-FAILURE
  • EVIDENCE TIERS — PROVEN, NOT GUESSED
  • LOCAL MCP — STDIO, NO CLOUD, NO TELEMETRY
Release Vitals running a build-size auditFIG. 3 — Release Vitals, running an audit
§ 03 — Optimization services

When the number
has to move.

Fixed-scope sprints. You bring a build; you get back a measured improvement + a baseline so it stays fixed.

OFFER 01

Build-Size Reduction Sprint

For: APK / AAB / WebGL over the limit

Evidence-first audit — addressables, textures, audio, dead code, package usage verified against real scenes — then prioritized cuts and a re-measure. No guesswork deletion.

−38%placeholder
Typical 1–2 weeks · fixed price
OFFER 02

Startup & Performance Pass

For: slow cold start, frame hitches, GC spikes

Play-Mode + on-device capture to find worst-frame windows, GC pressure, and the real startup path — then targeted fixes on mid- and low-tier devices.

−2.1splaceholder
Typical 1–2 weeks · fixed price
OFFER 03

Memory & Crash Hardening

For: OOM crashes on low-RAM devices

On-device memory capture → asset-level findings (audio decompression, oversized textures, Read/Write flags) tiered by build inclusion → fixes that clear the store crash threshold.

−30%placeholder
Typical 1–2 weeks · fixed price
§ 04 — Results

Measured outcomes,
not adjectives.

Real engagements, in numbers. Placeholders below — swap in your case studies.

METRICDELTATARGETEVIDENCESTATUS
Mobile build sizeandroid · live unity title
−38%
< 150 MB
placeholder
Pass
Cold-start timemid-tier android
−2.1s
< 3.0 s
placeholder
Pass
Peak memorylow-RAM devices
−30%
< crash thr.
placeholder
Pass

Start with one audit.

The fastest way in: a Build-Size or Performance audit on one real build. You get a measured finding set and a clear fix plan — fixed price, no commitment beyond it.

Book an audit →
You bringOne Unity build (or repo access) + the target platform & device tier you care about
You getAn evidence-tiered finding set, a prioritized fix plan, and a measured baseline
ThenOptional fixed-scope sprint to execute the fixes — or your team takes the plan and runs
MOONLIGHT EMBER · UNITY BUILD · RELEASE · PERFORMANCESUPPORT@MOONLIGHTEMBER.COM© 2026